Thursday, 15 August 2013

E4logo modelling

I started with importing a plane into Maya and then loading the E4 logo as a texture so i could use it as reference to model from.
This is the final 4 modeled it has not texture yet.
This is a render of all the 4 different components that i model for the E4 logo with the right textures. 




After all the modeling this is what the logo looks like when all the components are together the final logo. 

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